Riflemen have access the semi-automatic M1 Garand rifle, and automatic riflemen can use the BAR to deadly effect. ![]() If you choose to play as the Americans, you gain access to a variety of deadly firearms, including the flamethrower, which has very short range but can be used to instantly clear enemy strongholds if its wielder manages to manoeuvre close enough. It seems unlikely that this dynamic of the conflict would be able to make it into a video game intact, but Tripwire have managed it and the result is a game that has two fairly different factions that are still reasonably well balanced.īoth the Americans and Japanese allow you to choose between a variety of roles and use the same command structure of a single commander and several squad leaders, but this is where most similarities end. The Japanese fought almost exclusively with outdated bolt-action rifles and instead relied on guerrilla tactics and suicide charges to stave off or overrun American forces. ![]() In the Second World War, the Americans had an indisputable technological advantage over the Japanese, with the yanks boasting a fearsome array of fully and semi-automatic firearms. The biggest challenge facing Tripwire when designing a shooter that pitted the Americans and Japanese against each other was finding an equilibrium between balance and realism. The dense jungles of Hanto make it hard to distinguish friend from foe
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