In my opinion, the experience for single-player must last in a similar, if not equal, of a level compared to that of multiplayer. Either way, this kills, by itself, the interest in a long-run campaign, as people will just want to 'move to next level'. The level of opposition itself, unfortunately, in latest games, has tethered in two extremes: Either they're so easy and absolutely, brutally frail that it's past the laughable point, or they're too hard in a masochistic level, but unfortunately not rewarding at all. This applies so much to human as in computer opponents. What matters is the opponent, if the player wants to be satisfied in a single-player experience as much as in multi, this opponent must be in itself challenging, yet lenient, a capable, yet rewarding experience. FPS, RTS, TBS, ARPG, hack-and slash, it doesn't matter the type of the game. There are challenges in single-player as there are challenges in multi-player. Humor intentional, but the matter related is the same.
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